#Fate stay night visual novel choices upgrade
If you’ve played Tsukihime, there’s a noticeable upgrade in battle effects giving static images a sense of movement. At the same time, the game is creative with images and fight scenes. Jumping into Fate/Stay Night expecting something visually on par with If My Heart Had Wings is asking too much. It’s no lie that the graphics are somewhat dated. To make it through Heaven’s Feel is to make it through hell but god damn is it satisfying. Everything established in the previous two routes reveals itself as a gruesome can of worms and cements that the fifth Holy Grail War has twisted into something far from the intentions of the original. Contrary to the jokes, Shirou couldn’t die even if you killed him, but the game delivers enough suffering with his almost-deaths that angry cries of “plot armour” can be cast aside. In Heaven’s Feel, Shirou is pushed to almost non-human limits. Enemies and servants who didn’t get much spotlight in Fate are given more attention here. As with Fate, you can develop your relationship with Rin and also learn more about Shirou. Branching off from the Fate route, Unlimited Blade Works allows you to form an alliance with Rin and interact with her servant, Archer. Unlimited Blade Works features Rin, a fellow high school student and prominent magi in Fuyuki. As Shirou is thrown into the War, he develops his relationship with Saber who turns from someone he is compelled to protect to someone he fights alongside. However, it needs to be established as most of the story is in how these rules are kept and broken. Each route also expands upon ideas brought up in the previous route, so while the forced playthrough can be annoying, it’s all for the story in the end.įate, Saber’s route, tends to explain and re-explain the core concepts and rules of the Holy Grail War to the point where it’s almost irritating.
Each route takes a drastic turn from a point early in the game, and it’s hard to believe that the story can vary so much after a few choices. You’re forced to play through everything in order, from Fate to Unlimited Blade Works to Heaven’s Feel. The game spans three lengthy routes, separated according to the main love interest. This particular war focuses on Shirou Emiya and his servant, Saber, as they fight in the Japanese city of Fuyuki.
The war concludes when the last master and servant are standing. These spirits are drawn from a vast pool of famous and mythological beings which are then sorted into seven classes according to their strengths and history. In order to fight in this archaic battle royale, a select few magi (also known as masters) summon heroic spirits as servants who battle on their behalf.
Fate/Stay Night takes you through the fifth Holy Grail War – a fight between magi from across the world to win the chalice that can grant any wish.